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	<title>lgalli &#187; design</title>
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		<title>New design cards deck &#8212; Psychology wins this time</title>
		<link>http://www.lgalli.it/new-design-cards-deck-psychology-wins-this-time/</link>
		<comments>http://www.lgalli.it/new-design-cards-deck-psychology-wins-this-time/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 20:05:02 +0000</pubDate>
		<dc:creator>lgalli</dc:creator>
				<category><![CDATA[News & miscellanous]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.lgalli.it/?p=646</guid>
		<description><![CDATA[(note: this post has been in draft for ages but I want have to publish something quickly :) in reaction to a nice tweet from Alberto D&#8217;Ottavi, very good friend of mine; so guess what this is again design and &#8230; <a href="http://www.lgalli.it/new-design-cards-deck-psychology-wins-this-time/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>(note: this post has been in draft for ages but I <span style="text-decoration: line-through;">want</span> have to publish something quickly :) in reaction to a nice tweet from <a href="https://twitter.com/#!/dottavi">Alberto D&#8217;Ottavi</a>, very good friend of mine; so guess what this is again design and methodology and tools stuff)</p>
<p><a href="http://www.poetpainter.com/">Stephen Anderson</a> <span style="text-decoration: line-through;">is working</span> has a <a href="http://getmentalnotes.com">new deck of cards</a> aimed at helping idea generation and creative turns in the design process. The material comes from psychology: each card presents a principle or a model, with a nice illustration and a brief explanation, plus some associations to other concepts. It should go like this, as far as I can undestand it: you and your team are about to face a design challenge; instead of going <em>tabula rasa</em> and start brainstorming, you pick up one of the card, just randomly, and the proposed concept provides the starting point for a freewheeling discussion on how to apply that concept in the given context. Each proposed concept is definite enough and accompanied by exemplary cases as to make its application feasible and effective, or this is the plan anyhow.</p>
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		<title>The (mythical) design funnel</title>
		<link>http://www.lgalli.it/the-mythical-design-funnel/</link>
		<comments>http://www.lgalli.it/the-mythical-design-funnel/#comments</comments>
		<pubDate>Sat, 23 Apr 2011 16:47:38 +0000</pubDate>
		<dc:creator>lgalli</dc:creator>
				<category><![CDATA[Minutes]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[methodology]]></category>

		<guid isPermaLink="false">http://www.lgalli.it/?p=1009</guid>
		<description><![CDATA[I wrote a small bit of slideware on the topic for my lessons. I often refer to the &#8220;funnel&#8221; talking about process and methods but I lacked a handy reference. In terms of analytic clarity, I think the best representation &#8230; <a href="http://www.lgalli.it/the-mythical-design-funnel/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I wrote a small bit of slideware on the topic for my lessons. I often refer to the &#8220;funnel&#8221; talking about process and methods but I lacked a handy reference. In terms of analytic clarity, I think the best representation is in <a href="http://www.amazon.com/Sketching-User-Experiences-Interactive-Technologies/dp/0123740371/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1303576555&amp;sr=1-1">Buxton, Sketching User Experiences</a>, p. 144, that is based on <a href="http://www.amazon.com/Graphic-Thinking-Architects-Designers-Laseau/dp/0471352926/ref=pd_rhf_p_t_2">Laseau, Graphic Thinking for Architects and Designers</a>. Buxton discusses the topic also in relation to sketches vs. prototypes and other point of views. In my slides below you just have the combination between &#8220;divergent&#8221; and &#8220;convergent&#8221; phases. The classic scheme from J.C. Jones is still the underlying essential reference, although his specific terminology for the different phases has not achieved common usage.</p>
<p>One question that I can&#8217;t answer: who has been the first in talking about the &#8220;design funnel&#8221;? Who has been the first in using the &#8220;funnel&#8221; metaphor to express and represent the design process? (Yes, I checked on Wikipedia, maybe too quickly).</p>
<p>PS: yep the post title is a play on the <a href="http://en.wikipedia.org/wiki/The_Mythical_Man-Month">Mythical Man-Month</a></p>
<div id="__ss_7715412" style="width: 425px;"><strong><a title="The Design Funnel" href="http://www.slideshare.net/lgalli/the-design-funnel">The Design Funnel</a></strong><object id="__sse7715412" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=designfunnel-110423110012-phpapp02&amp;stripped_title=the-design-funnel&amp;userName=lgalli" /><param name="name" value="__sse7715412" /><param name="allowfullscreen" value="true" /><embed id="__sse7715412" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=designfunnel-110423110012-phpapp02&amp;stripped_title=the-design-funnel&amp;userName=lgalli" name="__sse7715412" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/lgalli">Luca Galli</a>.</div>
</div>
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		<title>List management made smart (or just less painful)</title>
		<link>http://www.lgalli.it/list-management-made-smart-or-just-less-painful/</link>
		<comments>http://www.lgalli.it/list-management-made-smart-or-just-less-painful/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 10:28:11 +0000</pubDate>
		<dc:creator>lgalli</dc:creator>
				<category><![CDATA[Minutes]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[proactive]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.lgalli.it/?p=896</guid>
		<description><![CDATA[Nice example of a small change both at the interaction and UI levels. if you have longish Amazon wish lists, then it might be that you add an item more than once, for instance because you forget that it was &#8230; <a href="http://www.lgalli.it/list-management-made-smart-or-just-less-painful/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lgalli.it/wp-content/uploads/2010/07/amazon-UI-courtesy.jpg"><img class="alignnone size-full wp-image-898" title="amazon-UI-courtesy" src="http://www.lgalli.it/wp-content/uploads/2010/07/amazon-UI-courtesy.jpg" alt="" width="501" height="54" /></a></p>
<p>Nice example of a small change both at the interaction and UI levels.  if you have longish Amazon wish lists, then it might be that you add an  item more than once, for instance because you forget that it was  already here. I remember that back in the past, in this case the system  told you that the item was there indeed, but you had perhaps to browse  through several pages to actually find it. Well it seems that the  designers at Amazon took good notice. Now they put your recent,  duplicated add at the top. It&#8217;s smart also a proactive move that doesn&#8217;t  come out of the blue, but as a calibrated reaction to an explicite  action on your side. So, in my opinion really much an interesting  example of something like an <em>interaction style</em>. Then, given how widespread lists are in today&#8217;s social InterWeb (interwebs?), it would be nice to see others follow here&#8230;</p>
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		<title>Design research &#8220;against needs&#8221;</title>
		<link>http://www.lgalli.it/design-research-against-needs/</link>
		<comments>http://www.lgalli.it/design-research-against-needs/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 16:05:22 +0000</pubDate>
		<dc:creator>lgalli</dc:creator>
				<category><![CDATA[Minutes]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design research]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[User research]]></category>

		<guid isPermaLink="false">http://www.lgalli.it/?p=768</guid>
		<description><![CDATA[What we need from research is more than description, and especially, more than a list of “needs,” explicit or implicit, met or unmet. This is from Rick Robinson&#8216;s talk at IIT Design Research Conference 2010, very recently made available online &#8230; <a href="http://www.lgalli.it/design-research-against-needs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>What we need from research is more than description, and especially, more than a list of “needs,” explicit or implicit, met or unmet.<br />
</em></p>
<p>This is from <a href="http://rickerobinson.com/">Rick Robinson</a>&#8216;s talk at IIT Design Research Conference 2010, very recently made available online as a video on Vimeo. I listened to it one first time while writing but I will strive to go for it a second time with more attention.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="431" height="242" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12024499&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=FF7700&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="431" height="242" src="http://vimeo.com/moogaloop.swf?clip_id=12024499&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=FF7700&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Among other things, Robinson argues against the point made by Donald Norman in a much debated post and following <a href="http://interactions.acm.org/content/?p=1343">article on <em>Interactions</em></a>, in which he said that ethnography-inspired design research quest for &#8220;unmet needs&#8221; can not provide a basis for breakthrough innovations, which are rather a result of technology invention (Norman added also that still design research has a key role in improving innovative products, making them usable and enjoyable).</p>
<p>One of the key points of Robinson is that actually &#8220;needs&#8221;, and hence uncovering &#8220;unmet needs&#8221; is not or it shouldn&#8217;t be the main business of design researchers; instead, they should focus on the values that inform design decisions.</p>
<p>Now, it is interesting to note that at the end of the talk Norman himself stood up and expressed his praise for Robinson, saying that he was not in agreement :) about their disagreement (and asking for one of the t-shirts exhibited by Robinson, namely the one with the &#8220;against needs&#8221; slogan).</p>
<p>IIT Design Research Conference 2010 on Vimeo via <a href="http://www.experientia.com/blog/videos-of-iit-design-research-conference/">Putting People First</a>.</p>
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		<title>Sketching mobile application concepts on paper</title>
		<link>http://www.lgalli.it/sketching-mobile-application-concepts-on-paper/</link>
		<comments>http://www.lgalli.it/sketching-mobile-application-concepts-on-paper/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 14:58:52 +0000</pubDate>
		<dc:creator>lgalli</dc:creator>
				<category><![CDATA[News & miscellanous]]></category>
		<category><![CDATA[concept design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[sketching]]></category>

		<guid isPermaLink="false">http://www.lgalli.it/?p=704</guid>
		<description><![CDATA[Sometimes I am faced with a little bit of wonder or surprise when I suggest to sketch application concepts on paper &#8212; even from expert professionals. So the video below comes handy; I just found it by chance on Pixelthread&#8216;s &#8230; <a href="http://www.lgalli.it/sketching-mobile-application-concepts-on-paper/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Sometimes I am faced with a little bit of wonder or surprise when I suggest to sketch application concepts on paper &#8212; even from expert professionals. So the video below comes handy; I just found it by chance on <a href="http://www.pixelthread.co.uk/blog">Pixelthread</a>&#8216;s blog, a London agency, and the video itself is from <a href="http://www.adaptivepath.com">Adaptive Path</a>.</p>
<p>PS: students often hear me talking about the new meaning of sketching in the digital/ubicomp realm, a discourse largely drawn on the work of Bill Buxton; still, it&#8217;s nice to see here something in the more literal sense (of course, sketching as drawing is also part of the analysis of Buxton).</p>
<p><object width="431" height="323"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5307844&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=FF7700&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5307844&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=FF7700&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="431" height="323"></embed></object></p>
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		<title>You don&#8217;t ask your customers what they want</title>
		<link>http://www.lgalli.it/you-dont-ask-your-customers-what-they-want/</link>
		<comments>http://www.lgalli.it/you-dont-ask-your-customers-what-they-want/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 15:16:09 +0000</pubDate>
		<dc:creator>lgalli</dc:creator>
				<category><![CDATA[News & miscellanous]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[methodology]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.lgalli.it/?p=550</guid>
		<description><![CDATA[“Being customer-driven doesn’t mean asking customers what they want and then giving it to them,” says Ranjay Gulati, a professor at the Harvard Business School. “It’s about building a deep awareness of how the customer uses your product.” via Prototype &#8230; <a href="http://www.lgalli.it/you-dont-ask-your-customers-what-they-want/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>“Being customer-driven doesn’t mean asking customers what they want and then giving it to them,” says Ranjay Gulati, a professor at the Harvard Business School. “It’s about building a deep awareness of how the customer uses your product.”</em></p>
<p>via <a href="http://www.nytimes.com/2009/12/27/business/27proto.html?_r=1&amp;sudsredirect=true">Prototype &#8211; Seeing Customers as Partners in Innovation &#8211; NYTimes.com</a>.</p>
<p>This is from an article by Mary Tripsas, associate professor in the entrepreneurial management unit at the Harvard Business School; it describes &#8220;Customer Innovation Centers&#8221;, special facilities set up by big companies like 3M. <a href="http://www.businessweek.com/innovate/NussbaumOnDesign/archives/2009/12/customer_innova.html">Bruce Nussbaum has a post on it</a> in which he refers also to the discussion raised by a <a href="http://jnd.org/dn.mss/technology_first_needs_last.html">provocative short essay by Donald Norman</a> on the role of technology in radical innovation (&#8220;Technology first, needs last&#8221;). I won&#8217;t try to make a synthesis of Norman&#8217;s argument and the related debate (see e.g. one of the always nice <a href="http://www.portigal.com/blog/chittahchattah-quickies-502/">ChittahChatta Quickies by Steve Portigal </a>pointing to an <a href="http://experiencinginformation.wordpress.com/2009/12/23/don-norman-on-ethnography-and-innovation/">interesting and critical post</a>). But I would like to add here my 2 cents. The quotation above points to a common negative prejudice about design research, way less articulated than the takes by Norman. Quite many design research methods and techniques &#8212; or even the entire design research approach (see e.g. <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=10029">the MIT Press reference)</a> &#8212; are often miscoinceved as ways to just extract innovation directly from users&#8217; and customers&#8217; minds, e.g. by inviting them to dull focus groups in which they are asked &#8220;what they want&#8221;. This is *not* design research but a caricature at best <em>&lt;grin&gt;</em><br />
<strong>Update: </strong>if you are interested in the discussion raised by the original essay from Donald Norman, see <a href="http://www.businessweek.com/innovate/NussbaumOnDesign/archives/2009/12/technology_vs_c.html">this other post from Nussbaum </a>and the related comments, including one from Norman himself. <em>En passant</em>, and with all the due respect to everyone (the big and famous and all the others), I am a bit puzzled by the almost total absence of explicit philosophical argumentation. E.g. am I wrong or the all discussion might also be seen as a reneweal of the debate on technology determinism? The comment from Michele Visciola on the relative importance of human needs and their relation to culture points in the same direction from this point of view. Then one could argue that the all idea of contrasting technology and culture is weird, as technology is a cultural phenomenon &#8212; <em>the</em> cultural phenomenon for some, but this leads to wider questions.</p>
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		<title>Mac elitism? Technology, luxury etc.</title>
		<link>http://www.lgalli.it/mac-elitism-technology-luxury-etc/</link>
		<comments>http://www.lgalli.it/mac-elitism-technology-luxury-etc/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 21:14:46 +0000</pubDate>
		<dc:creator>lgalli</dc:creator>
				<category><![CDATA[Minutes]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[luxury]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[values]]></category>

		<guid isPermaLink="false">http://www.lgalli.it/?p=433</guid>
		<description><![CDATA[A leveling of class distinctions in Apple products is going to sting people who valued the affectation of elitism that came with using Apple&#8217;s top-of-the-line products. via Gizmodo &#8211; When Pro Doesn&#8217;t Mean Pro Anymore &#8211; MacBook This review from &#8230; <a href="http://www.lgalli.it/mac-elitism-technology-luxury-etc/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><em>A leveling of class distinctions in Apple products is going to sting people who valued the affectation of elitism that came with using Apple&#8217;s top-of-the-line products.</em></p>
<p>via <a href="http://i.gizmodo.com/5284638/when-pro-doesnt-mean-pro-anymore">Gizmodo &#8211; When Pro Doesn&#8217;t Mean Pro Anymore &#8211; MacBook</a></p>
<p>This review from WWDC 2009 raised my curiosity. The point of discussion is the leveling of prices in the &#8220;Pro&#8221; range of Macs, especially with the new 13-inch at 1199 dollars. The argument goes like this: showing off a top-of-the-line Pro used to be a clear sign of distinction; pretty much the same with the old Macbook black when compared to the cheaper whites (btw: I am now living with my second white&#8230;).</p>
<div class="wp-caption alignnone" style="width: 510px"><a href="http://www.flickr.com/photos/galaygobi/199819754/" target="_blank"><img title="black macbook" src="http://farm1.static.flickr.com/74/199819754_6fdef0140c.jpg?v=0" alt="Uploaded on July 27, 2006 by galaygobi on Flickr CC license" width="500" height="333" /></a><p class="wp-caption-text">Uploaded on July 27, 2006 by galaygobi on Flickr CC license</p></div>
<p>I have always been intrigued by the idea of elitism and technology, especially mass market technology as it is the case with these machines. The contrast is quite startling: you have the epitome of machine democratization, the personal computer (well, Macs), surged as a symbol of distinction.</p>
<p>Of course it might be argued that something similar happens for so many products and services. The top-of-the-line as sign of distinction. Yes. But I am more interested in the specific case now than the general phenomena.</p>
<p>I guess that there is big value to ripe for a company capable to bring distinction to its products. They could command higher prices, which should bring more margins. This has been historically difficult with PCs, where shrinking margins are the rule I think. I still remember when Dell took over that company specialized in computers for gaming, not only very powerful but also stylish, with fancy cases if I am not wrong etc. (no details from heart, I should check it out again).</p>
<p>I think that the issue might be an interesting subject of research. Scientific study but also market research. Maybe it is already very covered; again, to be checked.</p>
<p>This is also somewhat related to some earlier thoughts on technology and luxury, media and luxury.</p>
<p>In 2002 I scribbled down a few lines about these broader and distinct concepts as I was pondering the idea of &#8220;media recluse&#8221;, coined in a book about future trends (I can&#8217;t remember the title now; and the notes are in Italian, or almost all in Italian&#8230; so I will annoy me transalting myself&#8230; how bad): &#8220;digital divide inteded as the value of media and information&#8230; junk media for the poor and premium for the rich, The categories of luxury, value and misery should be applied to information and knowledge, if we hold true that we live in an economy dominated by knowledge and information. Information is equal for all but not everyone has the same access to information&#8230; the old ryhme&#8221;.</p>
<p>&#8220;Media recluse&#8221; were described as people that in the future would recede from information and keep themselves shielded from the media noise or the media pollution. A facet of elitism&#8230;</p>
<p>Now it come to my mind a paper about luxury in which there is an articulated discussion on technology and luxury; how technology makes luxury &#8220;affordable&#8221; and move products down the chain. But how down is down? What is the elitist threshold? It might correspond to a certain model of profitability &#8212; or digital divide seen from another perspective.</p>
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		<title>The $300 Million Button and the &#8220;registration fatigue&#8221;</title>
		<link>http://www.lgalli.it/the-300-million-button-and-the-registration-fatiguethe-300-million-button-and-the-registration-fatigue/</link>
		<comments>http://www.lgalli.it/the-300-million-button-and-the-registration-fatiguethe-300-million-button-and-the-registration-fatigue/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 09:55:13 +0000</pubDate>
		<dc:creator>lgalli</dc:creator>
				<category><![CDATA[News & miscellanous]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ecommerce]]></category>
		<category><![CDATA[fatigue]]></category>
		<category><![CDATA[identity management]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://www.lgalli.it/?p=375</guid>
		<description><![CDATA[The $300 Million Button from Jared Spool tells the success story of a web form redesign &#8212; a huge success as it brought this additional big bunch of money to the retailer that asked for Spool&#8217;s consultancy advice. It is &#8230; <a href="http://www.lgalli.it/the-300-million-button-and-the-registration-fatiguethe-300-million-button-and-the-registration-fatigue/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.uie.com/articles/three_hund_million_button">The $300 Million Button</a> from Jared Spool tells the success story of a web form redesign &#8212; a huge success as it brought this additional big bunch of money to the retailer that asked for Spool&#8217;s consultancy advice. It is indeed a quite practical point in favour of good UI design, and UX design in general. It seems something still relatively new even in the very advanced US market: people get very surprised (&#8220;Spool! You&#8217;re the man!&#8221; is the message left in the voicemail by the client CEO). The post reports also about the resistance to registration before purchasing from a good number of users. This is quite interesting to me: I guess there are already a number of studies about this &#8220;registration fatigue&#8221;; but this is also part of the bigger effort of managing one&#8217;s personal identity online, especially when it comes to ecommerce: this is not about your various social networks&#8217; identities, but your real personal information, at least for the part connected to your credit card or other payment methods. I wonder what it is the real progress and adoption of the various initiatives trying to deal with identity management in the broadest sense (<a href="http://openid.net/">open id</a> and the likes; I have my account there obviously but I failed to take much advantage of it)</p>
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		<title>NABA multidisciplinary team wins Nokia NUP-Nokia University program recognition</title>
		<link>http://www.lgalli.it/naba-multidisciplinary-team-wins-nokia-nup-nokia-university-program-recognition/</link>
		<comments>http://www.lgalli.it/naba-multidisciplinary-team-wins-nokia-nup-nokia-university-program-recognition/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 11:00:03 +0000</pubDate>
		<dc:creator>lgalli</dc:creator>
				<category><![CDATA[News & miscellanous]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[concept design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[NABA]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Roma]]></category>

		<guid isPermaLink="false">http://www.lgalli.it/?p=183</guid>
		<description><![CDATA[Fabio Mattia, Rossella Scicolone and Lara Gianotti, students respectively in the Media, Fashion and Graphic Design program at NABA, have won the 3rd placement in the 2008 edition of NUP-Nokia University Program, an annual challenge sponsored by Nokia Italy and &#8230; <a href="http://www.lgalli.it/naba-multidisciplinary-team-wins-nokia-nup-nokia-university-program-recognition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-187 alignnone" title="NABA NUP presentation snip" src="http://www.lgalli.it/wp-content/uploads/2008/10/naba-nup-snip-300x166.jpg" alt="NABA NUP presentation snip" width="300" height="166" /></p>
<p><a href="http://lgalli.files.wordpress.com/2008/10/naba-nup-snip.jpg"> </a></p>
<p>Fabio Mattia, Rossella Scicolone and Lara Gianotti, students respectively in the Media, Fashion and Graphic Design program at <a href="http://www.naba.it">NABA</a>, have won the 3rd placement in the 2008 edition of <a href="http://www.minisiti.nokia.it/nup/">NUP-Nokia University Program</a>, an annual challenge sponsored by Nokia Italy and addressed usually to Economics and Engineering faculties. Thanks to <a href="http://www.infoservi.it">Alberto D&#8217;Ottavi</a>, the <a href="http://www.naba.it/page.php?menuId=158&amp;menuLeft=98&amp;contentId=668">NABA Media Design school</a> was invited to join this edition, which in itself has been an achievement, since it has been the first and only design school selected.</p>
<p>Fabio (Media Design) put together a multidisciplinary team inviting two other students from different domains (Rossella from Fashion and Lara from Graphic Design). Alberto and myself have supervised the work. To me it has been especially interesting for the double reason that Fabio was in my Design Methodology / Philosophy of Design class and that the topic of the challenge (&#8220;How the Internet device of the future will look like?&#8221;) was very much in line with the work done over the last few years on beyond 3G / ubicomp application and services (the service side was also stressed by the reference to <a href="http://www.ovi.com">OVI</a> in the brief).</p>
<p>The main objective was to develop a concept and articulate it with service ideas and an early business perspective. As obvious, the differences among the various participants were quite evident. Most of the presentations from Economics and Engineering programs were pretty much centred about one or another technology idea, expanded into a bigger marketing picture (some provided even TV spot snippets and campaign budgets), even though others put a considerable effort also in physical mock-ups and benefit analysis. NABA students were drawn instead on a design perspective in which service scenarios and device sketches were perhaps more tied together.</p>
<p>From the educational point of view, I really enjoyed having a chance to practice with the students some of the key issues that I try to teach in my class: design as a team-based, distributed, multidisciplinary work in which intangible, service aspects are related in many ways to physical ones, from the functional, social and esthetical point of views. Furthermore, as the final day was hosted in Roma at <a href="http://www.uniroma3.it/">Roma Tre University</a> (namely by professor <a href="http://host.uniroma3.it/facolta/economia/vedi_docente.asp?id=55">Carlo Alberto Pratesi</a>), Nokia kindly invited the team to bring there some classmates. At the end we were almost 25 people, travelling from Milano to Roma and back to Milano in one day; 9 hours on the high speed train, but it looks like that everyone had a good time&#8230; (Friends might wish to check the <a href="http://www.facebook.com/album.php?aid=9834&amp;id=1216921500&amp;ref=nf">Facebook photo album</a>).</p>
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		<title>Buona matita (about social design)</title>
		<link>http://www.lgalli.it/buona-matita-about-social-design/</link>
		<comments>http://www.lgalli.it/buona-matita-about-social-design/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 11:30:05 +0000</pubDate>
		<dc:creator>lgalli</dc:creator>
				<category><![CDATA[News & miscellanous]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[style]]></category>
		<category><![CDATA[sustainability]]></category>

		<guid isPermaLink="false">http://www.lgalli.it/?p=193</guid>
		<description><![CDATA[&#8220;Buona matita social club&#8221; (&#8220;buona matita&#8221; translates as &#8220;good pencil&#8221;) is one of the few headlines that caught my attention on a magazine that I was lazily browsing last week while coming back from Isola d&#8217;Elba on the ferry (yep, &#8230; <a href="http://www.lgalli.it/buona-matita-about-social-design/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-194" title="Buona Matita - Corriere Style snip" src="http://www.lgalli.it/wp-content/uploads/2008/12/buona-matita-corriere-style-magazine-snip-300x182.jpg" alt="Buona Matita - Corriere Style snip" width="300" height="182" /></p>
<p>&#8220;Buona matita social club&#8221; (&#8220;buona matita&#8221; translates as &#8220;good pencil&#8221;) is one of the few headlines that caught my attention on a magazine that I was lazily browsing last week while coming back from Isola d&#8217;Elba on the ferry (yep, vacatiors are over). The article, signed by MOMA architecture and design curator Paola Antonelli (let me note that she is an Italian), is about the emergence of social design and the idea that there are *not* only &#8220;pretty chairs and limited edition lamps&#8221; to care about in the field; <a href="http://www.hilarycottam.com">UK designer Hilary Cottam&#8217;s work</a> is reported as an example. Of course this might sound obvious to many specialists but I think it is still very new for the general public.</p>
<p>It could appear ironic, or notable at least, that the story appeared on a magazine entitled &#8220;Style&#8221; and that it is all about lifestyle and fashion in the most conventional meaning of expensive and sophisticated products, or, well, this is what its several advertisers sell (the magazine is packaged on Friday with the big Italian daily Corriere della Sera and it is mainly addressed to an adult, male and affluent readership; you pay an extra 50 eurocents for it).</p>
<p>Perhaps this is one of the many small signs of the increasing awareness of the themes so much discussed at <a href="http://lgalli.wordpress.com/2008/07/14/changhing-the-change-in-torino-2/">Changing the Change in Torino</a>, where I did have the impression of a very important but still quite relatively young and specialistic environment (despite the fact that some of the key principle and perspectives have already a quite long history in the design thinking tradition &#8211; Paola Antonelli quotes e.g. <a href="http://en.wikipedia.org/wiki/Victor_Papanek">Papanek</a> and his &#8220;Design for the real world&#8221;, published back in 1971).</p>
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